JCGD

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WHO AM I

I’m a designer drawn to structure, balance, and simplicity. I think a lot about how things are organized and how clarity can come from complexity. My background as an athlete has shaped how I see things—I’m used to thinking in terms of movement, rhythm, and awareness of space, and that naturally carries into how I approach design.

WHAT I DO

I create visual systems and identity-driven work that sit between branding, digital design, and experimental visuals. I’m interested in how rules, patterns, and structure can be used to build identities that feel consistent but still flexible and alive.

A lot of my process starts with the human body—often through photos or studies of movement—which I then break apart and  rebuild using digital tools. I use coding, 3D, motion tools, CAD, and print to turn these ideas into something visual and physical.

Across all of it, I’m trying to build work that feels structured but not fixed—something that can shift, respond, and evolve depending on how it’s experienced.

WHAT I BELIEVE

I believe structure isn’t about restriction—it’s about giving things room to make sense. When a system is strong, it doesn’t limit creativity; it supports it.

I’m especially interested in the body as a kind of visual language. Movement, repetition, and small changes in motion can say a lot without needing explanation. A lot of my work explores that space between control and fluidity—where things are intentionally shaped, but never completely fixed.



CV
LEAVE YOUR TRACEDOC 45456






LEAVE YOUR TRACE
JANUARY — APRIL 2026
RENDERED REALITES 
INTERACTIVE MEDIA ART SHOW
MEDIUM — DIGITAL PROJECTION

DESCRIPTION


This project originated from a meeting with La’Rue Simmons, owner of Stellar Human, where we discussed graffiti culture in Binghamton and the influence of Wild Style (1983), directed by Binghamton native Charlie Ahearn. The conversation focused on graffiti as a form of creative expression, community building, and cultural identity, aligning with Stellar Human’s mission of supporting open, participatory creativity.

Drawing from this context, the project explores how graffiti marks function as both personal and collective expressions. Tags and symbols transform ordinary surfaces into spaces of communication, giving visibility to presence, identity, and voice.

The experience invites participants to contribute to a collaborative digital environment. Users begin by selecting a location from an interactive map based on recognizable areas in Binghamton, then enter a recreated space where they can create either a “slap tag” or draw directly on a wall. Slap tags are created within a timed prompt and placed within the environment, while direct tagging allows for more open expression.

Through these interactions, the work becomes a continuously evolving archive of marks, shaped by participation, creativity, and shared presence. This work was displayed in Stellar Huamns space for the Rendered Realities interactive media art show alongside 4 other projects, stemming from an independant study including both faculty and students.
PROCESS

The project was developed entirely in Processing, with all visual design, interface elements, animations, and programming completed independently. To create an authentic connection to Binghamton's graffiti culture, I photographed local graffiti sites and used these environments as the foundation for the digital spaces within the project. I designed all visual assets, including the logo, stickers, backgrounds, and interface components.

The codebase exceeds 1,000 lines and manages image loading, navigation, user interaction, and environmental transitions. A major challenge was creating an intuitive physical interaction system. To achieve this, I integrated an Xbox 360 Kinect sensor that tracks hand movements and controls an on-screen cursor through gestures. I also repurposed a spray paint can by attaching a wireless mouse inside, allowing participants to physically "spray" and draw, closely simulating the act of graffiti-making.

Inspired by motion-based gaming systems and games like Tony Hawk's Pro Skater and Skate, the project combines digital technology, physical interaction, and local culture to create an immersive experience. After completing a tag or slap sticker, participants return to the home screen and can explore other locations. Each environment continuously evolves as new contributions are added, allowing visitors to view previous tags and contribute to a growing collective artwork that reflects the creativity and participation of everyone who engages with the project.






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